> l
Stuffcode Potions
Printed on the underside of the bottle are the words, "Stuff, Inc."
> i
You are carrying:
a
BOGLEG
> Bogleg potions
Stuffcode potions, at first glance, appear as a non-descript potions
with descriptors such as:
black, blue, brown, cerulean, cloudy, dark, fizzy, fuchsia, goldenrod,
gray, green, magenta, maroon, mauve, murky, orange, periwinkle, pink,
purple, red, sepia, smokey, tan, teal, violet, white or yellow
Once identified, you will find that they are actually one of the following:
potion of berserking
makes you attack things, move uncontrollably
potion of boost proficiency
blessed - temp raises all weapon proficiencies
potion of boost skill
blessed - temp raises all skills
potion of boost stat
blessed - temp raises all stats
potion of cure mutation
uncursed - removes one random mutation
blessed - removes all mutations
potion of experience
blessed - gives you leveled experience
potion of ghosting
uncursed - makes you a ghost, wears off
blessed - remain a ghost until you regenerate
potion of healing
blessed - full hp heal
potion of idling
blessed - makes you appear idle
potion of invisibility
blessed - makes you appear logged off
until you move 30+? rooms
potion of invulnerability
blessed - temp raises your resistances
potion of mutation (offlined)
cursed - gives you detrimental mutations
uncursed - gives you random mutations
blessed - gives you beneficial mutations
potion of poise
sell for coins, most expensive potion
potion of sickness
cause damage when thrown
potion of start location
cursed - gives you a random start location
blessed - makes current room your startloc
potion of water
quenches thirst
More on mutations: (offlined Oct 2021)
All mutations affect your player body, so as long as you keep your body you
keep your mutations. If you die and regenerate, you get a fresh body with no
mutations. The one exception is if you don't log out as a ghost and walk to
Frank's, you will get your old body back.
You can lose your mutations by drinking a potion of cure mutations.
If you remain logged out for too long they also start to disappear.
Remaining net-dead or logged in will maintain them.
Many of the beneficial mutations are percentage based, so as you get bigger
they can be a significant boost. Many of the mutations stack, so cute is
a small boost to CHR and very cute is a double boost to CHR.
Most races can get a max of 28 mutations.
Drow elf can only get 27 because they already have darkvision.
Races with tails can get 29.
"very" counts as 2.
Here is a list of known beneficial mutations...
You uncork the bottle and drink the liquid.
You feel your body mutating.
You are now...
"covered by":
(only get one)
covered by black scales!
electric?
covered by blue scales!
cold?
covered by green scales!
poison/disease?
covered by red scales!
fire?
"spitting" attack:
(only get one)
healing:
(collect them all!)
metabolizing quickly!
fullness rate?
powered by death!
regain ftg by killing
powered by pain!
regain mana during combat
other:
(get them if you can!)
venomous!
requires a tail
"very" bonuses:
(replace the above so count as 2)
Here is a list of some known detrimental mutations...
(horns that prevent you from wearing a helmet, etc)
You stepped on a mutation trap!
You feel your body mutating.
You are now...
metabolizing slowly.
stay full longer?
Unwanted mutations can be removed by getting a new body, or by
drinking a potion of cure mutation. Also remaining logged out for a month should do it.
>
quit_
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