![]() ![]() |
> l Reference Forumulas and other codes explained. > i You are carrying: a BOGLEG > Bogleg formulas Stats: hp = str*2 + con*3 hp (beer elf) = str*2 + con*3 + wil hp (dwarf) = str*2.5 + con*3 (trunc) hp (draconian) = str*2 + con*2 hp (brown draconian) = str*2 + con*3? hp (pig) = str*2.5 + con*3.5 (trunc) hp (troll) = normal, but effectively con*4 because they remain alive until hp is = negative con hp (merfolk) = (bonus when wet, penalty when dry) mana = int*3 + wil*2 mana (draconian) = int*4.5 + wil*3.5 (trunc) mana (high elf) = int*3 + wil*2 + chr mana (merfolk) = (bonus when wet, penalty when dry) ftg = con*2 + wil*3 ftg (merfolk) = (bonus when wet, penalty when dry) ftg (pig) = con*2 + wil*2 ftg (wood elf) = con*2 + wil*3 + dex chr must = 1/12 total stats (to sell in most shops) Time: 30 mud days = 1 mud month 300 mud days = 10 mud months = 1 mud year 1 min = 12 mmins 1 hour = 12 mhours 1 day = 12 mdays 1 month ~ 12 mmonths = 1.2 myears 1 year = 14.6 myears 1 mud minute = 5 seconds 1 mud hour = 5 mins 1 monster reset = ~20 mins 1 mud day = 2 hours 1 mud month = 2.5 days = 60 hours 1 mud season = 7.5 days 1 mud year = 25 days max time til day/night change = 1 hour = 3 resets Damage levels: damval0 miss 0 hp damval1 graze 1-3 hp damval2 hit 4-6 hp (barely) damval3 light_wounds 7-10 hp damval4 hard 11-14 hp (hit hard) damval5 very_hard 16-18 hp damval6 ex_hard 20-22 hp damval7 massacre 23-26 hp (plunge deeply) damval8 so_hard 27-34 hp (profuse bleeding, hurts to see it, gore hard) damval9 chunk 39-49 hp (roots disgustingly) damval10 splinter 51-99 hp (dissect, shattering) damval11 disfigure 101-199 hp (ravaging, permanent hole) damval12 mist 201-399 hp damval13 decimate 401-599 hp damval14 eradicate 601-799 hp damval15 annihilate 801-999 hp damval16 obliterate 1001+ hp (atomic dust) (What's with all these colors?) Resistances 100% Completely 51-99% Extremely 31-50% Highly 26-30% Very 21-25% Quite 16-20% Significantly 11-15% Moderately 6-10% Somewhat 1-5% Slightly 0% No resistance There is also: Slightly susceptible Very susceptible Dangerously susceptible Devastatingly susceptible Beneficial ? Oracle armor "protection qualities" (AC) levels 11 unbeatable 10 supreme 9 excellent 8 extremely good 7 very good 6 good 5 above average 4 average 3 below average 2 poor 1 very_poor 0 no protection Oracle armor "redeeming magicks" levels unbeatable exceptional moderate no Oracle shield blocking levels superb excellent good ok Arcana Protection levels: insanely awesome awesome excellent very good good fair poor none Deathgate runes: Albert says: Rune GaX translates to magic_fire. Albert says: Rune GbF translates to sonic. Albert says: Rune GbL translates to drain. Albert says: Rune GdT translates to edged. Albert says: Rune GfK translates to piercing. Albert says: Rune GgR translates to psychic. Albert says: Rune GGQ translates to crushing. Albert says: Rune GhA translates to electric. Albert says: Rune GiZ translates to fire. Albert says: Rune GkP translates to holy. Albert says: Rune GlW translates to magic. Albert says: Rune GnB translates to energy. Albert says: Rune GnI translates to unholy. Albert says: Rune GoS translates to magic_cold. Albert says: Rune GqU translates to magic_elec. Albert says: Rune GsE translates to asphyxiation. Albert says: Rune GtM translates to psionic. Albert says: Rune GtO translates to corrosive. Albert says: Rune GvG translates to cold. Albert says: Rune GwV translates to blunt. Albert says: Rune GyD translates to disease. Albert says: Rune GzJ translates to poison. Albert says: Rune ocP translates to str. Albert says: Rune oGD translates to int. Albert says: Rune ohL translates to wil. Albert says: Rune ojG translates to con. Albert says: Rune ooj translates to dex. Albert says: Rune osE translates to chr. > quit_ Saving your position . . . Thanks for playing, come back soon!