> l
Dungeon Randarts
    Random Artifacts from the Chaos Darklands Dungeon.
> i
You are carrying:
a BOGLEG
> Bogleg randart

Randart is short for random artifact. The Darklands Dungeon produces most of the best weapons in the game through a random process wherein various weapon types can be found with a random number and type of special enchantments. These weapons are rare, but do not dest.

They are usually found unidentified. The article "an" will often give them away. ("an dagger" could be "an acidic keen unholy dagger") Take them to an oracle to discover their enchantments. (glowing) enchants are always visible, but still need to be identified to see what else they are.

Other dungeon gear is detailed on the excellent EotL wiki.

All weapons of this type require 200/100 stats. (200+ on your highest stat, all others 100+) If you don't have high enough stats you will get one of these messages:

You haven't nearly the power to use this. (Your highest stat is too low)
Your weakness prevents you from wielding this. (Your lowest stat is too low)

Enchantment
Effect
acidic
special - great for long battles, cumulative effect
backbiting
(sucks - harms wielder)
bane
good against a specific race - e.g. Chicken bane
burst
special builds from crits
defending
special block, +resists and +dodge
diseased
special (slow damage over time and stacking debuff)
disrupting
extra damage to undead
distracting
special (interferes with spellcasting)
flaming
special - fire damage
frozen
special - cold damage, delays, handy for freeze mold
ghost touch
good against ghosts and undead
(glowing)
lights room (as torch)
haste
higher attack speed
holy
+30 all stats when fighting evil (penalties for evil)
keen
increased crit chance
life stealing
special heals wielder
mighty
+40 str
regenerating
increased hp/mana/ftg regen
shocking
special - electric damage
throwing
special - throws itself, does damage and returns
thundering
special - powerful special (can knock items to ground)
unholy
+30 all stats when fighting good (penalties for good)
venomous
special - poison damage
vicious
bane-everything and you take damage from special
vorpal
special - chance to decapitate (edged weapons)
wounding
special - damage over time

Different weapons are more than just flavor text. They can have different damage and speed modifiers, and damage types. Some are better for specific use cases.

Weapon
Class (damtype) damage/speed
 
longbow
bow 2.0 lbs (piercing) dex/dex (DEX based damage)
 
cestus
hands 1.0 lbs str/dex
gauntlet spikes
hands 1.0 lbs (piercing) str/dex
katar
hands 2.0 lbs (piercing) str/dex
 
dwarven battleaxe
heavy axe 5.0 lbs (edged) str/dex
lochaber axe
heavy axe 5.0 lbs (edged) str/dex
military pick
heavy axe 5.0 lbs (piercing) str/dex
 
dwarven hammer
heavy club 6.0 lbs (blunt) str/dex 2hand
footman's hammer
heavy club 4.0 lbs (blunt) str/dex 2hand
footman's mace
heavy club 4.0 lbs (blunt) str/dex 1hand
maul
heavy club 6.0 lbs (blunt) str/dex 2hand
troll club
heavy club 7.0 lbs (blunt) str/dex 2hand
war club
heavy club 4.0 lbs (blunt) str/dex 1hand
 
bishop's flail
heavy flail 5.0 lbs (blunt) str/dex
spiked chain
heavy flail 5.0 lbs (edged) str/dex
spiked flail
heavy flail 4.0 lbs (blunt) str/dex
 
bohemian ear-spoon
heavy polearm 4.0 lbs (piercing) str/dex
glaive
heavy polearm (edged)
guisarme
heavy polearm 6.0 lbs (edged) str/dex
longspear
heavy polearm 4.0 lbs (piercing) str/dex
military fork
heavy polearm
partisan
heavy polearm 4.0 lbs (piercing) str/dex
ranseur
heavy polearm 6.0 lbs str/dex
scythe
heavy polearm 6.0 lbs (edged) str/dex
trident
heavy polearm 4.0 lbs (piercing) str/dex
 
bastard sword
heavy sword 4.0 lbs (edged) str/dex
claymore
heavy sword 5.0 lbs (edged) str/dex
falchion
heavy sword 4.0 lbs (edged) str/dex
zweihander
heavy sword 6.0 lbs (edged) str/dex
 
?
javelin
 
dagger
knife 2.0 lbs (piercing) str/dex
dirk
knife 2.0 lbs (piercing) str/dex
long elven knife
knife 3.0 lbs (edged) str/dex
kukri
knife 2.0 lbs (edged) str/dex
shiv
knife 1.0 lbs (piercing) str/dex
 
hand axe
light axe 3.0 lbs
kama
light axe 2.0 lbs (edged) str/dex
sickle
light axe 2.0 lbs (edged) str/dex
 
gnomish toe-hammer
light club 3.0 lbs (blunt) str/dex
horseman's mace
light club 3.0 lbs (blunt) str/dex
morningstar
light club 3.0 lbs (blunt) str/dex
warhammer
light club 3.0 lbs (blunt) str/dex
 
three-ball flail
light flail 3.0 lbs (blunt) str/dex
 
pilum
light polearm
short spear
light polearm 3.0 lbs (piercing) str/dex
spear
light polearm
 
broadsword
light sword 4.0 lbs (edged) str/dex
elven sword
light sword 3.0 lbs (edged) str/dex
longsword
light sword 4.0 lbs (edged) str/dex
rapier
light sword 3.0 lbs (piercing) str/dex
scimitar
light sword 3.0 lbs (edged) str/dex
short sword
light sword 2.0 lbs (piercing) str/dex
teddy bear scissors
light sword 3.0 lbs (edged) str/dex
 
quarterstaff
staff 4.0 lbs (blunt) str/dex
 
wand of magic
wand 2.0 lbs (magic) int/dex (INT based damage)

Randart weapons can be traded with the dwarven merchant. He will take 3 weapons and drop one new one. He wanders the dungeon, but can also be summoned anywhere with the "dwarven raincheck" scroll. To trade, drop the weapons on the ground and then type "trade weapons".

The merchant will ONLY trade randarts. Not all weapons found in the dungeon qualify. All weapons can be found without enchantments, plus there are some magic weapons which are
NOT Randarts:

antique halberd
heavy polearm 13.0 lbs (edged) str/dex
black orcish scimitar
light sword 3.5 lbs (edged) str/dex
damp iron and wood flail
light flail 7.0 lbs (blunt) str/dex
damp rough spear
light polearm 5.0 lbs (piercing) str/dex
flail made of skulls
heavy flail 7.0 lbs (blunt) str/dex
goblin spear
light polearm 5.0 lbs (piercing) str/dex
infernal flaming sword
light sword 5.0 lbs
infernal flaming devil whip
light flail 5.0 lbs (edged) str/dex
Iron Fist of Doom
hands 4.0 lbs (blunt) str/dex +5 palm
- special moves opponent and you out of room, 250/150 req
javelin of lightning
(short blue-white javelin)
javelin 1.7 lbs (piercing) str/dex
large loyal bowie knife
knife 1.0 lbs (piercing) str/dex
lightning bolt staff
staff 1.0 lbs (magic elec) str/dex
meteor hammer of meteors
(black and red painted meteor hammer)
heavy flail 22.6 lbs (piercing) str/dex
- ignites fireball scrolls -careful!
oversized ogre club
heavy club 100.00 lbs (blunt) str/dex
ruby wand of missiles +20
wand 1.0 lbs (magic) int/wil (INT based damage)
- magic missile bonus, 250/150 req
shortbow
bow 1.0 lbs (piercing) dex/dex (DEX based!)
short pale white javelin
javelin 1.7 lbs (piercing) str/dex
staff of the Python
staff 3.0 lbs (blunt) str/dex (extra attack)
stalker knife
knife 3.9 lbs (piercing) str/dex
sword of faith
heavy sword 12.0 lbs (edged) str/dex
- unwields if not angelic, 250/150 req
Tempest, the Arrowstorm bow
(a black and green longbow)
bow 0.9 lbs (piercing) str/dex - special
wand of pain (black wand)
wand 0.2 lbs (magic) int/int (INT based!)

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